// Town 5: Lost Bahssikava
// furthest view center can be is 59 52
begintownscript;

variables;
short dummy,i;

body;

beginstate INIT_STATE;
turn_off_training(1);

set_name(65,"Kass");

if (get_flag(5,0) == 2)
	{end(); }
	else
	{
	force_view_center(58,28);
	relocate_character(0,58,28);
	relocate_character(1,59,28);
	relocate_character(2,60,28);
	relocate_character(3,61,28);
	set_character_facing(0,2);
	set_character_facing(1,2);
	set_character_facing(2,2);
	set_character_facing(3,2);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,53,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));
	
	march_party(57,28);
	force_view_center(57,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	march_party(56,28);
	force_view_center(56,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	march_party(55,28);
	force_view_center(55,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"Hurry.");
	force_instant_terrain_redraw();
	pause(4 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"We don't have much time.");
	force_instant_terrain_redraw();
	pause(4 * get_flag(250,8));

	text_bubble_on_char(6,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,53,29);
	set_character_facing(6,4);
	march_party(54,28);
	force_view_center(54,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,52,29);
	set_character_facing(6,2);
	march_party(53,28);
	force_view_center(53,28);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,51,29);
	march_party(53,29);
	force_view_center(53,29);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,50,28);
	set_character_facing(6,0);
	march_party(52,29);
	force_view_center(52,29);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,49,27);
	march_party(51,29);
	force_view_center(51,29);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,48,26);
	march_party(50,28);
	force_view_center(50,28);
	text_bubble_on_char(6,"There is a secret passage");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,47,25);
	march_party(49,27);
	force_view_center(49,27);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,46,24);
	march_party(48,26);
	force_view_center(48,26);
	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"this way.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,46,23);
	march_party(47,25);
	force_view_center(47,25);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,46,22);
	march_party(46,24);
	force_view_center(46,24);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,46,21);
	march_party(46,23);
	force_view_center(46,23);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,45,20);
	march_party(46,22);
	force_view_center(46,22);
	text_bubble_on_char(6,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,45,19);
	march_party(46,21);
	force_view_center(46,21);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,45,18);
	march_party(45,20);
	force_view_center(45,20);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,45,17);
	march_party(45,19);
	force_view_center(45,19);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,44,16);
	march_party(45,18);
	force_view_center(45,18);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,44,15);
	march_party(45,17);
	force_view_center(45,17);
	text_bubble_on_char(6,"This is the passage");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,44,14);
	march_party(44,16);
	force_view_center(44,16);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,43,13);
	march_party(44,15);
	force_view_center(44,15);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"through which the Prophet walked");
	relocate_character(6,42,13);
	set_character_facing(6,2);
	march_party(44,14);
	force_view_center(44,14);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,41,13);
	march_party(43,13);
	force_view_center(43,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,40,13);
	march_party(42,13);
	force_view_center(42,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"to leave his cave");
	relocate_character(6,39,13);
	march_party(41,13);
	force_view_center(41,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,38,13);
	march_party(40,13);
	force_view_center(40,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,37,13);
	march_party(39,13);
	force_view_center(39,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"and end his twenty-year isolation.");
	relocate_character(6,36,13);
	march_party(38,13);
	force_view_center(38,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,35,13);
	march_party(37,13);
	force_view_center(37,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,34,13);
	march_party(36,13);
	force_view_center(36,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	force_instant_terrain_redraw();
	
	text_bubble_on_char(6,"I am sure you are wondering");
	relocate_character(6,33,13);
	march_party(35,13);
	force_view_center(35,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,32,13);
	march_party(34,13);
	force_view_center(34,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,31,13);
	march_party(33,13);
	force_view_center(33,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"what is going on.");
	relocate_character(6,30,14);
	set_character_facing(6,4);
	march_party(32,13);
	force_view_center(32,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,30,15);
	march_party(31,13);
	force_view_center(31,13);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,30,16);
	march_party(30,14);
	force_view_center(30,14);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"We sliths are not of one mind.");
	relocate_character(6,30,17);
	march_party(30,15);
	force_view_center(30,15);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,30,18);
	march_party(30,16);
	force_view_center(30,16);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,30,19);
	march_party(30,17);
	force_view_center(30,17);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"Our disagreements go back far.");
	relocate_character(6,30,20);
	march_party(30,18);
	force_view_center(30,18);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,30,21);
	march_party(30,19);
	force_view_center(30,19);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,22);
	march_party(30,20);
	force_view_center(30,20);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	force_view_center(13,54);
	set_total_visibility(1);
	force_instant_terrain_redraw();

	message_dialog("_When the Prophet preached in Gnass, he had tremendous popularity, but he also met some resistance._","");
	
	text_bubble_on_char(7,"The Purification!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For twenty years did I remain and live");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"Off fish,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"what meagerness from river came,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"In isolation long and lonely sat,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"In meditation hard, ascetic liv'd,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"I needed know");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"for what we lost our home.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For war, most useless fought,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For demons, worshipp'd most foul,"); //
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For blood, most greed'ly drunk;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For pain, most brut'ly 'flict'd;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For death, most wanton fed;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For power, most usurp'd;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For anarchy, we made;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"For duty, most forgot.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"These answers came to me");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"from her in time:");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"To know the sin is");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"to begin to cleanse.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"It falls to us to");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"cleanse ourselves of sin;");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"The time to wait is past,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"she told me then,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"Reveal'd to me");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"the secrets of the door,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"And bid me hasten on my way above,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"The sliths prepar'd,"); //
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"to home I was to take.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(11,"Wow...");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(11,"");
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	relocate_character(29,5,48);
	relocate_character(30,5,47);
	relocate_character(31,5,46);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,5,49);
	relocate_character(30,5,48);
	relocate_character(31,5,47);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,5,50);
	relocate_character(30,5,49);
	relocate_character(31,5,48);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"Legare!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	relocate_character(29,5,51);
	relocate_character(30,5,50);
	relocate_character(31,5,49);
	text_bubble_on_char(11,"Uh oh.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,5,52);
	relocate_character(30,5,51);
	relocate_character(31,5,50);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,5,53);
	relocate_character(30,5,52);
	relocate_character(31,5,51);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(11,"");
	text_bubble_on_char(7,"What is it,");
	relocate_character(29,6,53);
	relocate_character(30,5,53);
	relocate_character(31,5,52);
	set_character_facing(29,6);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,7,53);
	relocate_character(30,6,53);
	relocate_character(31,5,53);
	set_character_facing(30,6);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(29,8,53);
	relocate_character(30,7,53);
	relocate_character(31,6,53);
	set_character_facing(31,6);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"High Priest Pathass?");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(29,"You are causing a disturbance");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"in our peaceful village");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"and worse,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"you are teaching false doctrines");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"and abominable heresy.");
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	text_bubble_on_char(16,"No!");
	text_bubble_on_char(18,"That's not true!");
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	text_bubble_on_char(8,"Shut up!");
	force_instant_terrain_redraw();
	pause(2);

	text_bubble_on_char(29,"");
	text_bubble_on_char(14,"Leave him alone!");
	force_instant_terrain_redraw();
	pause(16);

	text_bubble_on_char(18,"");
	text_bubble_on_char(16,"");
	text_bubble_on_char(8,"");
	text_bubble_on_char(14,"");
	text_bubble_on_char(29,"Quiet!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"Legare, do you have anything to say");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"in your defense?");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(7,"Only that I am not");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"teaching false doctrines.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"What I say is true.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"The Goddess has told me.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(8,"Yeah!");
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

// Matthew 26:65
// The the high priest tore his clothes, saying, "He has 
// spoken blasphemy! What further need do we have of
// witnesses? Look, now you have heard His blasphemy!"
// Mark 14:63-64
// Then the high priest tore his clothes and said, "What
// further need do we have of witnesses? You have heard the
// blasphemy! What do you think?"
// Luke 22:71
// "What further testimony do we need? For we have heard it
// ourselves from His own mouth."

	text_bubble_on_char(7,"");
	text_bubble_on_char(8,"");
	text_bubble_on_char(30,"He has spoken blasphemy!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(30,"What need do we have of witnesses?");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(30,"For we have heard it ourselves");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(30,"from his own mouth.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(30,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(30,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(31,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(31,"");
	text_bubble_on_char(29,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(30,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(31,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(31,"");
	text_bubble_on_char(29,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(30,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(30,"");
	text_bubble_on_char(31,"Guilty.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(31,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(29,"The verdict is passed.");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"Legare, you are hereby sentenced");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"to exile.");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(11,"No!");
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	text_bubble_on_char(15,"You can't do that!");
	force_instant_terrain_redraw();
	pause(6);

	text_bubble_on_char(29,"");
	force_instant_terrain_redraw();
	pause(9);

	text_bubble_on_char(11,"");
	text_bubble_on_char(15,"");
	text_bubble_on_char(7,"It does not matter.");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"Do you want to know why?");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(11,"Why?");
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(21,"Why?");
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	text_bubble_on_char(11,"");
	text_bubble_on_char(22,"Why?");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(21,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(22,"");
	text_bubble_on_char(7,"Because we are ALREADY in exile.");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"I am offering the chance");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(7,"");
	text_bubble_on_char(7,"for us to return FROM exile.");
	force_instant_terrain_redraw();
	pause(6);

	text_bubble_on_char(18,"Yeah!");
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	text_bubble_on_char(8,"What now?");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(7,"");
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(18,"");
	text_bubble_on_char(8,"");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"Scoff at us if you will, Legare,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"but know this:");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"you are no longer welcome in Gnass.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"You have two hours to leave.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"After that, if you are seen here,");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	text_bubble_on_char(29,"you will die.");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(29,"");
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	message_dialog("_The Prophet had already intended to leave, so the decision of the Gnass priests was not a disaster. Soon after their decree, the Flight began._","_However, it seems that exiling him was not enough for them._");

	force_view_center(14,27);
	place_monster(14,27,234,0);
	set_character_facing(86,2);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	message_dialog("_Earlier today, an army of sliths appeared outside the Temple. They were not friendly._","");

	relocate_character(86,13,27);
	force_view_center(13,27);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,12,27);
	force_view_center(12,27);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,11,27);
	force_view_center(11,27);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,10,26);
	force_view_center(10,26);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,9,26);
	force_view_center(9,26);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,8,25);
	force_view_center(8,25);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,7,25);
	force_view_center(7,25);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(86,6,25);
	force_view_center(6,25);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	put_effect_on_space(5,25,3,1,2);
	put_jagged_zap(6,25,5,25,0);
	run_animation_sound(51);
	pause(1 * get_flag(250,8));

	put_effect_on_space(5,25,1,1,2);
	put_jagged_zap(6,25,5,25,0);
	run_animation_sound(51);
	pause(1 * get_flag(250,8));

	put_boom_on_space(5,25,0,0);
	put_jagged_zap(6,25,5,25,0);
	run_animation_sound(51);
	pause(1 * get_flag(250,8));

	put_boom_on_space(5,25,1,0);
	put_jagged_zap(6,25,5,25,0);
	set_terrain(5,25,137);
	run_animation_sound(51);

	message_dialog("_They attacked and destroyed the Temple of the Goddess. Then they kept moving._","");

	relocate_character(86,5,25);
	force_view_center(5,25);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,4,25);
	force_view_center(4,25);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,3,24);
	set_character_facing(86,0);
	force_view_center(3,24);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,3,23);
	force_view_center(3,23);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,3,22);
	force_view_center(3,22);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,4,21);
	set_character_facing(86,0);
	force_view_center(4,21);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,4,20);
	force_view_center(4,20);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,4,19);
	force_view_center(4,19);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,3,18);
	force_view_center(3,18);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,2,17);
	force_view_center(2,17);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	relocate_character(86,2,16);
	force_view_center(2,16);
	force_instant_terrain_redraw();

	message_dialog("_They dared even to come this far, to assault Bahssikava itself._","");

	force_view_center(60,55);
	pause(2 * get_flag(250,8));

	text_bubble_on_char(32,"Destroy them!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(32,"");
	text_bubble_on_char(32,"Destroy them all!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(32,"");
	i = 32;
	while (i <= 64)
		{set_character_pose(i,2);
		i = i + 1; }
	play_sound(18);
	force_instant_terrain_redraw();

	force_view_center(59,54);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(58,53);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(57,52);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(56,51);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(55,50);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(54,49);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));

	force_view_center(53,48);
	force_instant_terrain_redraw();
	pause(1 * get_flag(250,8));
	
	text_bubble_on_char(36,"Defend Bahssikava!");
	force_instant_terrain_redraw();
	pause(6 * get_flag(250,8));

	text_bubble_on_char(36,"");
	force_instant_terrain_redraw();

// new turn

	set_character_pose(36,1);
	put_jagged_zap(54,47,54,50,2);
	put_effect_on_char(38,5,1,2);
	run_animation_sound(65);
	set_character_pose(36,2);
	force_instant_terrain_redraw();

// new turn

	put_effect_on_char(38,7,1,2);
	run_animation_sound(28);

	set_character_pose(63,1);
	put_jagged_zap(56,42,54,50,0);
	put_effect_on_char(38,9,1,2);
	run_animation_sound(102);
	set_character_pose(63,2);
	force_instant_terrain_redraw();

// new turn

	put_effect_on_char(38,7,1,2);
	run_animation_sound(28);

	set_character_pose(35,1);
	put_jagged_zap(50,49,54,47,6);
	put_effect_on_char(36,6,1,2);
	put_jagged_zap(50,49,53,45,6);
	put_effect_on_char(39,6,1,2);
	put_jagged_zap(50,49,54,44,6);
	put_effect_on_char(33,6,1,2);
	run_animation_sound(75);
	set_character_pose(35,2);
	force_instant_terrain_redraw();

	set_character_pose(63,1);
	put_jagged_zap(56,42,54,50,4);
	put_effect_on_char(38,8,1,2);
	put_jagged_zap(56,42,50,49,4);
	put_effect_on_char(35,8,1,2);
	put_jagged_zap(56,42,50,46,4);
	put_effect_on_char(34,8,1,2);
	run_animation_sound(25);
	set_character_pose(63,2);
	force_instant_terrain_redraw();

// new turn

	put_effect_on_char(38,7,1,2);
	run_animation_sound(28);

	set_character_pose(37,1);
	put_jagged_zap(53,51,53,45,5);
	put_effect_on_char(39,10,1,2);
	run_animation_sound(52);
	kill_char(39,2,0);
	set_character_pose(37,2);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	erase_char(64);
	play_sound(85);
	pause(2 * get_flag(250,8));
	play_sound(85);
	pause(2 * get_flag(250,8));
	place_monster(53,45,245,0);
	set_character_pose(87,2);
	set_character_facing(87,6);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(87,54,45);
	set_character_facing(87,0);
	force_instant_terrain_redraw();

	set_character_pose(87,1);
	put_effect_on_char(33,12,1,2);
	run_animation_sound(71);

	set_character_pose(87,2);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	set_character_pose(33,1);
	put_effect_on_char(87,12,1,2);
	run_animation_sound(71);

	set_character_pose(33,2);
	force_instant_terrain_redraw();

// new turn

	put_effect_on_char(38,7,1,2);
	run_animation_sound(28);

	relocate_character(36,54,46);
	set_character_facing(36,0);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	set_character_pose(36,1);
	put_effect_on_char(87,12,1,2);
	run_animation_sound(71);

	set_character_pose(36,2);
	force_instant_terrain_redraw();

	set_character_pose(87,1);
	put_effect_on_char(33,12,1,2);
	run_animation_sound(71);

	set_character_pose(87,2);
	force_instant_terrain_redraw();

	set_character_pose(62,1);
	put_jagged_zap(56,46,54,45,4);
	put_boom_on_char(87,6,0);
	put_jagged_zap(56,46,50,46,4);
	put_boom_on_char(34,6,0);
	put_jagged_zap(56,46,50,44,4);
	put_boom_on_char(40,6,0);
	run_animation_sound(54);
	set_character_pose(62,2);
	force_instant_terrain_redraw();

	set_character_pose(63,1);
	put_straight_zap(56,42,49,44,4);
	put_boom_on_space(49,44,2,0);
	place_monster(49,44,100,0);
	set_character_facing(88,6);
	set_character_pose(88,2);
	put_straight_zap(56,42,49,46,4);
	put_boom_on_space(49,46,2,0);
	place_monster(49,46,100,0);
	set_character_facing(89,6);
	set_character_pose(89,2);
	put_straight_zap(56,42,53,50,4);
	put_boom_on_space(53,50,2,0);
	place_monster(53,50,100,0);
	set_character_facing(90,6);
	set_character_pose(90,2);
	run_animation_sound(25);
	set_character_pose(63,2);
	force_instant_terrain_redraw();

	set_character_facing(40,2);
	set_character_facing(34,2);
	set_character_facing(38,2);
	force_instant_terrain_redraw();

	set_character_pose(37,1);
	put_straight_zap(53,51,54,50,3);
	put_sparkles_on_char(38,3,1);
	put_straight_zap(53,51,50,44,3);
	put_sparkles_on_char(40,3,1);
	put_straight_zap(53,51,50,46,3);
	put_sparkles_on_char(34,3,1);
	run_animation_sound(4);
	pause(2 * get_flag(250,8));
	set_character_pose(37,2);
	force_instant_terrain_redraw();

	set_character_pose(40,1);
	put_effect_on_char(88,12,1,2);
	run_animation_sound(71);

	set_character_pose(40,2);
	set_character_pose(34,1);
	put_effect_on_char(89,12,1,2);
	run_animation_sound(71);

	set_character_pose(34,2);
	set_character_pose(38,1);
	put_effect_on_char(90,12,1,2);
	run_animation_sound(71);

	set_character_pose(88,1);
	put_effect_on_char(40,12,1,2);
	run_animation_sound(71);

	set_character_pose(88,2);
	set_character_pose(89,1);
	put_effect_on_char(34,12,1,2);
	run_animation_sound(71);

	set_character_pose(89,2);
	set_character_pose(90,1);
	put_effect_on_char(38,12,1,2);
	run_animation_sound(71);

	set_character_pose(90,2);
	force_instant_terrain_redraw();

// switch views

	force_view_center(50,56);
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	set_character_pose(42,1);
	put_straight_zap(49,54,51,58,5);
	put_effect_on_char(41,5,1,2);
	run_animation_sound(65);
	set_character_pose(42,2);
	force_instant_terrain_redraw();

	relocate_character(43,50,55);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(43,50,56);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(43,51,57);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	set_character_pose(43,1);
	put_effect_on_char(41,12,1,2);
	run_animation_sound(71);

	set_character_pose(43,2);
	force_instant_terrain_redraw();

	set_character_pose(43,1);
	put_effect_on_char(41,12,1,2);
	run_animation_sound(71);
	kill_char(41,2,0);

	set_character_pose(43,2);
	force_instant_terrain_redraw();

	text_bubble_on_char(42,"Good job, Sss-Phsss.");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(42,"");
	text_bubble_on_char(43,"Thanks.");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(43,"");
	force_instant_terrain_redraw();

	force_view_center(43,43);
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	text_bubble_on_char(45,"Run!");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(45,"");
	text_bubble_on_char(45,"Get behind the gates!");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	text_bubble_on_char(45,"");
	force_instant_terrain_redraw();
	pause(5 * get_flag(250,8));

	relocate_character(50,43,39);
	relocate_character(49,42,39);
	relocate_character(51,43,37);
	set_character_facing(49,0);
	set_character_facing(50,0);
	set_character_facing(51,0);
	set_character_pose(49,0);
	set_character_pose(50,0);
	set_character_pose(51,0);
	relocate_character(46,44,43);
	relocate_character(47,44,44);
	relocate_character(48,45,43);
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	relocate_character(50,43,38);
	relocate_character(49,42,38);
	relocate_character(51,43,36);
	relocate_character(46,43,43);
	relocate_character(47,43,44);
	relocate_character(48,44,43);
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	relocate_character(50,43,37);
	relocate_character(49,42,37);
	relocate_character(51,43,35);
	set_character_facing(46,0);
	relocate_character(47,42,43);
	set_character_facing(47,0);
	set_character_facing(48,0);
	force_instant_terrain_redraw();
	pause(3 * get_flag(250,8));

	relocate_character(50,43,36);
	relocate_character(49,42,36);
	relocate_character(51,43,34);
	set_character_pose(46,1);
	put_effect_on_char(44,12,1,2);
	run_animation_sound(71);

	set_character_pose(46,2);
	set_character_pose(47,1);
	put_effect_on_char(45,12,1,2);
	run_animation_sound(71);

	set_character_pose(47,2);
	set_character_pose(48,1);
	put_effect_on_char(44,12,1,2);
	run_animation_sound(71);

	set_character_pose(48,2);
	set_character_pose(44,1);
	put_effect_on_char(46,12,1,2);
	run_animation_sound(71);

	set_character_pose(44,2);
	set_character_pose(45,1);
	put_effect_on_char(47,12,1,2);
	run_animation_sound(71);

	set_character_pose(45,2);
	force_instant_terrain_redraw();

	relocate_character(50,43,35);
	relocate_character(49,42,35);
	relocate_character(51,43,33);
	set_character_pose(46,1);
	put_effect_on_char(44,12,1,2);
	run_animation_sound(71);

	set_character_pose(46,2);
	set_character_pose(47,1);
	put_effect_on_char(45,12,1,2);
	run_animation_sound(71);

	set_character_pose(47,2);
	set_character_pose(48,1);
	put_effect_on_char(44,12,1,2);
	run_animation_sound(71);

	set_character_pose(48,2);
	set_character_pose(44,1);
	put_effect_on_char(46,12,1,2);
	run_animation_sound(71);

	set_character_pose(44,2);
	set_character_pose(45,1);
	put_effect_on_char(47,12,1,2);
	run_animation_sound(71);

	set_character_pose(45,2);
	force_instant_terrain_redraw();

// new turn

	reset_dialog();
	add_dialog_str(0,"_As when the Empire came, Bahssikava is being washed in blood. Bahssikava, our city of peace, where we are supposed to learn how to live as civilized beings, has become the place where we sliths may destroy ourselves._",0);
	if (party_size() > 1)
		add_dialog_str(1,"_I was a member of the priesthood in Gnass. These are my friends, my colleagues, my nearest allies, and I must fight them. Have you ever had to fight your dearest friends?_",0);
	else
		add_dialog_str(1,"_I was a member of the priesthood in Gnass. These are my friends, my colleagues, my nearest allies, and I must fight them. It almost feels as though I am fighting myself. Do you know what that is like?_",0);
	add_dialog_str(2,"His voice quivers sibilantly as he speaks. _It is not right._ He pauses and regains control of himself.",0);
	dummy = run_dialog(1);

	relocate_character(6,28,32);
	relocate_character(0,28,30);
	relocate_character(1,28,29);
	relocate_character(2,28,28);
	relocate_character(3,28,27);
	set_character_facing(6,4);
	set_character_facing(0,4);
	set_character_facing(1,4);
	set_character_facing(2,4);
	set_character_facing(3,4);
	set_total_visibility(0);
	force_view_center(51,52);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,28,33);
	march_party(28,31);
	force_view_center(28,31);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"The battle still rages.");
	relocate_character(6,29,34);
	march_party(29,32);
	force_view_center(29,32);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,35);
	march_party(29,33);
	force_view_center(29,33);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,36);
	march_party(29,34);
	force_view_center(29,34);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"Your mission is unchanged, however:");
	relocate_character(6,29,37);
	march_party(29,35);
	force_view_center(29,35);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,38);
	march_party(29,36);
	force_view_center(29,36);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,39);
	march_party(29,37);
	force_view_center(29,37);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"you must get to the steel doors.");
	relocate_character(6,29,40);
	march_party(29,38);
	force_view_center(29,38);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,41);
	march_party(29,39);
	force_view_center(29,39);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,28,42);
	march_party(28,40);
	force_view_center(28,40);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"We will send workers");
	relocate_character(6,27,43);
	march_party(27,41);
	force_view_center(27,41);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,44);
	march_party(27,42);
	force_view_center(27,42);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,45);
	march_party(27,43);
	force_view_center(27,43);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"to repair the bridges.");
	relocate_character(6,27,46);
	march_party(27,44);
	force_view_center(27,44);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,47);
	march_party(27,45);
	force_view_center(27,45);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,48);
	march_party(27,46);
	force_view_center(27,46);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"In the meantime,");
	relocate_character(6,27,49);
	march_party(27,47);
	force_view_center(27,47);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,50);
	march_party(27,48);
	force_view_center(27,48);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,51);
	march_party(26,49);
	force_view_center(26,49);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"we have an alternate route.");
	relocate_character(6,26,52);
	march_party(26,50);
	force_view_center(26,50);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,53);
	march_party(26,51);
	force_view_center(26,51);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,54);
	march_party(26,52);
	force_view_center(26,52);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	relocate_character(6,26,55);
	march_party(26,53);
	force_view_center(26,53);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,56);
	march_party(26,54);
	force_view_center(26,54);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,57);
	march_party(26,55);
	force_view_center(26,55);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"Come down the passage");
	relocate_character(6,26,58);
	march_party(26,56);
	force_view_center(26,56);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,26,59);
	march_party(26,57);
	force_view_center(26,57);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,27,59);
	set_character_facing(6,6);
	march_party(26,58);
	force_view_center(26,58);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	text_bubble_on_char(6,"");
	text_bubble_on_char(6,"this way.");
	relocate_character(6,28,59);
	march_party(26,59);
	force_view_center(26,59);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	relocate_character(6,29,59);
	march_party(27,59);
	force_view_center(27,59);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	erase_char(6);
	march_party(28,59);
	force_view_center(28,59);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));

	march_party(29,59);
	force_view_center(29,59);
	force_instant_terrain_redraw();
	pause(2 * get_flag(250,8));
	}
break;


beginstate EXIT_STATE;
break;

beginstate START_STATE;
// This is where text bubbles go
break;

beginstate 10;
	if (get_flag(5,0) == 0)
		{block_entry(1);
		message_dialog("You shouldn't go back this way. Kass is waiting for you below.","");
		}
		
	if (char_ok(65) == 0)
		activate_hidden_group(1);
break;

beginstate 11;
	if (get_flag(5,0) == 0)
		{set_flag(5,0,1);
		move_to_new_town(2,3,35); }
	move_to_new_town(2,3,35);
break;